Product Description
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people s differential experiences of learning in gaming and schooling respectively.
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
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1 Comment
The book is a good read. Meaning that the text is easily read and understood. Gee provides some not so intuitive observations about RPGs and MMOGs with respect to their potential to influence curriculum and instruction.
Rating: 4 / 5
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